Super Rush Headlong
Spell Quick

Super Rush Headlong

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Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
51± 6/ 100
Power Score
Intrinsic 53
Deck 50

Super Rush Headlong — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 50 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Super Rush Headlong is a conditional battle-destruction spell: it needs a face-up monster you control, an Attribute declaration, and an actual battle against a monster of that Attribute this turn before it removes anything. Its score comes from being a cheap, flexible, low-garnet staple that appears across 12 archetypes at about 2.2 copies per deck, not from any board-building or card-advantage ability. The ATK and popularity signals (view count, usage inclusion) earned no points, and the empty combo evidence keeps the combo axis low.

Axis scores

Axis Score Evidence
Accessibility 70 Quick-Play spell running in 20 of 20 sampled decks at 2.2 copies on average across 12 archetypes, so it is usually live in hand (inferred from deck data, plus the Gadgets usage stat at 100% inclusion) (observed).
Combo & Conversion 30 The text converts one battle into one destruction and builds no board; with zero recorded combos this is text-only inference (inferred).
Resource Economy 35 It trades one card for one opponent monster when its condition is met, with no refuel, draw, or search (verified from card text).
Effect & Interaction 45 It destroys an opponent monster only if your monster battles it with the declared Attribute this turn, so it is situational and needs an attack (verified from card text).
Material Utility 5 It is a spell with no material or level body, so it contributes nothing as material (verified from card type).
Resilience & Flexibility 35 A single Quick-Play spell that needs a battle to resolve, so one negate or a battle-cancel ends it (inferred from text).
Deck-Building Efficiency 85 One slot at 1 to 3 copies with no garnet, lock, or restriction, and redundant copies are fine (observed from copies per deck).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Utility (secondary blend). Intrinsic ≈ 53, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap and flexible, with no garnet or lock cost
  • Generic enough to run across 12 archetypes and several gameplay types
  • Redundant copies are fine, so the slot is easy to justify

Weaknesses

  • Conditional: it needs a face-up monster, an Attribute match, and a battle this turn
  • No card advantage, search, or board presence
  • Does nothing without an attack, so it is weak on defense and vs. non-battle plays

Counters / choke points

  • A single negate or battle-cancel effect stops it
  • Opponent monsters of a different Attribute avoid the destruction

Best use

Conditional battle removal in attacking decks. Decks: Tri-Brigade, Kashtira, Gravekeeper's, Dogmatika, Branded, Endymion, Blue-Eyes, Trap Monster. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: target 1 face-up monster you control, declare 1 Attribute, destroy the opponent monster at the start of the Damage Step if the battle matches; Spell card with Quick-Play race and 2.2 average copies across 20 sampled decks
  • Observed: Appears in 20 of 20 sampled decks across 12 archetypes and 3 gameplay types; Copies distribution is 1 copy in 1 deck, 2 in 14 decks, 3 in 5 decks; Gadgets usage stat shows 100% inclusion at 3 typical copies
  • Inferred: Its conditional battle requirement makes it a situational removal card rather than a board-control card; Its frequent use across archetypes reads as a generic staple rather than an engine-driven card; One negate or battle-cancel effect ends it
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) legal copies is empty per format no dated metagame sample, so meta power is null











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